Unique twist on a classic game

Snake that has to eat its own tail

Enemies

acting as moveable threats, each with different behaviour, add dynamicity to puzzles.
Turn-based puzzles – no time pressure, players can focus on each move and precisely know how enemies move.

Skills

lower the difficulty of puzzles, but are not necessary to progress; Advanced players will find a challenge, but players not familiar with puzzle games can use these to enjoy the game as well.

No single solution

every level can be solved in multiple ways.

Simple but not vulgar

given skills and no single solution, players can make the game easier, but will always find a challenge.

Connected World

every puzzle is set within world bounds, and connected with each other, creating a cohesive and smooth experience with no loading screens between levels.

Newsletter

Subscribe and get notified about most important news regarding our games.