MeltersofT
is a small game studio with
BIG
Ambitions.
Currently working on:

ORO CAUDA
is a classic ‘Snake’ reimagined as a turn-based puzzle, where a player’s goal is to eat their own tail while avoiding enemies that move when a player does.
What sets this project apart?
Unique twist on a classic game
Snake that has to eat its own tail
Enemies
acting as moveable threats, each with different behaviour, add dynamicity to puzzles.
Turn-based puzzles – no time pressure, players can focus on each move and precisely know how enemies move.
Skills
lower the difficulty of puzzles, but are not necessary to progress; Advanced players will find a challenge, but players not familiar with puzzle games can use these to enjoy the game as well.
No single solution
every level can be solved in multiple ways.
Simple but not vulgar
given skills and no single solution, players can make the game easier, but will always find a challenge.
Connected World
every puzzle is set within world bounds, and connected with each other, creating a cohesive and smooth experience with no loading screens between levels.